UE4 – Rotate Character To Look At Mouse Location (Top Down)
Purpose: The Purpose of this procedure is to create a system which allows you to rotate your character/hero to look at the mouse location on the screen. Great for top down shooters and twin stick shooters. What It Looks Like When Completed: 1 – Create a Function “Aim To Cross Hair” 2 – Get Player Controller and Set Control Rotation 3 – Get the New Rotation By Getting Player Controller, Get Hit Result, Break It, Then Do Calculations (View Image Below). Note: I have branch before exiting the function, but this is for mechanic in the game I am...
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