Fierce Developer Gets Insight From Infinity Blade 3 and Dream Bot Studios on New iPhone 5 Technology
Read More »
Warning: file_get_contents(http://graph.facebook.com/http://facebook.com/DreamBotStudios): failed to open stream: HTTP request failed! HTTP/1.1 400 Bad Request in /home/dreambot/public_html/wp-content/plugins/social-stickers/social-stickers.php on line 863
Upon the launch of iPhone 5 comes new 64bit technology. Fierce Developer’s founder, Shane Schick got in touch with me to find out how Mobile Game Studios could benefit from this new launch of mobile technology. As I see it… more mobile games are being launched in the App Store, which can turn stale old games into commodities. But with competition comes innovation. This creates a need for our team at Dream Bot Studios to make something more interesting to gamers. This sometimes calls for more innovation, but this innovation can come not only at a financial cost as we experienced with our first title, but also at a cost of raw horsepower from the devices we game studios have to build on. I think Fierce Developers post really sums up the change for not only gamers using the iPhone 5 and IOS7 will experience, but this will also be another door opening for Indie Developers to give another go at a new technology as old games will become non-existent and breed a whole new landslide of opportunity for iPhone5 users and developers. What iPhone 5’s 64-bit Capability Means For Mobile Games 64-bit rendering: An intense gaming experience Donald Mustard, co-founder of Epic Games, took the stage late in the proceedings to confirm that the title will be available on Sept. 18, the same day as iOS 7. In some respects, Infinity Blade III is an advertisement of what the iPhone 5s will offer developers from a processing perspective. The device’s A7 processor essentially allows 64-bit computing to come to mobile phones for the first time, paving the way for a potentially much richer gaming experience whose intense graphics might otherwise drain battery life or impair performance. “I think this is going to be a sea change for our industry,” Mustard said, while Apple (NASDAQ:AAPL) Vice President Phil Schiller bragged, “I don’t think the other guys are even talking about this yet.” Opportunities for Indie Devs Some smaller developers are already considering the possibilities, however. Among them is Dream Bot Studios, based in Hollywood, Fla., which counts Racing to the Red Carpet and Flicked Off At the Movies among its titles. According to Markus Skupeika, Dream Bot Studios’ founder, the iPhone 5s’s 64-bit horsepower could make a big difference when the company launches its first title for iOS 7–Monkey Misfits: The Great Zoo Break Out–later this fall. “Right now developers have been kind of limited,” he says, using one of his firm’s own games, Turbo Train 3D, as an example. The game has a boss character who will appear in a scene with various objects in the background, but not many of them can actually appear in 3D. “To save processing power, you have to make them skinny, 2D pictures,” Skupeika said. “If you look at one of those objects carefully, you can see there’s nothing behind it. We really had...