Posts Tagged "indie prize showcase"

How An Indie Lost $50,000 Making His First Game!

How An Indie Lost $50,000 Making His First Game!

Playing games is easy… but making them is WAY HARDER!!! But don’t get discouraged… just get comfortable being uncomfortable! Things will work out, you will see. I am happy to share a story about my journey creating the studio you see here, Dream Bot Studios. I don’t share it to scare off any one trying to make the next indie hit! I really wanted to present some insight on what worked for us and what didn’t work. In all honestly, learning the ropes wasn’t easy. Mistakes can cost you a fortune as you will read below. Be sure to check out the article in GameSauce. It really summarizes our journey and how app developers can take advantage of my stupid mistakes inspired indies can come out on top. Check out the article on Game Sauce. Dream Bot Studios really couldn’t be more truer to our mission “fail fast to succeed faster”: we poured our hearts and soul into our first game that flopped miserably. This flop left the studio’s pocket book with burn-marks where the $50k+ development cost fell right through, yetTurbo Train would not be possible if not for that superhero-sized slap in the face. It was primarily my dirty little “Ahh… this game may be good” mentality working on our first title called Flicked Off At The Movies that did it. It became the culprit for the painful face palm that prevented me from ever again assuming, “Oh, I’m fairly sure people may like this type of game, and let’s keep trying to make it perfect before allowing our fans and friends to play it.” Methods That We Learned To Make Us A Success I also explain the methods we use to reduce cost and build games quicker. From research almost all games receive equal amounts of downloads by publishing them without any serious ads, social media, etc. You will see that getting your game out to the public faster is crucial as an Indie. If you plan to monetize your games, it is clear: downloads equal money. What I share with our team is that each game we release, without any advertising or hard core game mechanics, has roughly the same expectancy of downloads during the first week of release. As a developer, you must ask yourself how can you achieve the most downloads with the least amount of energy and cost incurred, so you can continually make great games for your players. As a developer, you have a few approaches, but I will share the most popular approaches. Read the full story here.  What  Made It Happen? One of my main focus being in this industry is to really out and finally have some more video game geek friends. Folks who are in the industry and can understand or help you with an introduction or some tidbit of info is a huge advantage as an indie. I have...

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