Posts Tagged "indie insights"

[Personal] From Never Coding Games or Doing Art.. To A Full Game with UE4

[Personal] From Never Coding Games or Doing Art.. To A Full Game with UE4

Let me start by saying,  it took me 5 months to go from ZERO to ONE! 5 Months ago I decided to dive deep into game development. Keep in mind… I never coded before UE4 I never created game art before UE4 I never created game animation before I never used UE4 (Unreal Engine) before At the time of this writing, a CEO who usually would hire a developer and artist has changed his mind and wanted to begin a small step in a larger journey. IMPORTANT UPDATE: Eye Guy – Reaction Time Rush is now on Steam Greenlight. If you have a minute, please stop what your doing and send me a “YES” vote. New Video Trailer For Steam Green Light It’s Eye Man 1.0 and it’s available on the following platforms at the time of writing: Apple App Store (iOS) **Available Now – New Update Submitted to Apple** Google Play (Android) **In Process** Vote For The Game To Be On Steam GreenLight In The Beginning When I started Dream Bot Studios, I really did mostly game design and learned the basics from working with developers, artists, and releasing games into the marketplace. My studio pushed out some simple games testing the waters of the mobile game market. Some did good, like Turbo Train and Vlad The Angry Viking. They even had write ups from Game Sauce and one of my games was an Indie Prize candidate at Casual Connect! It was a great learning experience. Although, I never felt I was able to contribute my ideas and creativity like I really wished for. Also, profits were very dismal and nothing really to build a business around. As an entrepreneur, you are always told to hire someone to do the project if you have the budget. I live by this philosophy, it’s great advice and will always hire specialists when I can or think it’s a good investment. But I knew making games and entertainment was what I loved. And something deep down was telling me I needed to understand all facets of game development as well as marketing the game. By understanding more of the intricate processes of producing a game. Then when the business is ready to grow, I would have a tight grasp on game development to build projects myself or have team members work with me. I have a 20 year vision… This means I will be developing really great games and entertainment for the next 20 years of my life. So when you look at a 20 year vision, it makes taking a year or more to dive into a new game engine like UE4, learning visual scripting, learning coding, learning game art and animation not that overwhelming. This meant starting from scratch. I been building businesses since 2002, specializing in technology and internet businesses and creating unique experiences for customers. I am a entrepreneur and have been my whole...

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How To Avoid Your Being Rejected From Apple’s Parental Gate

How To Avoid Your Being Rejected From Apple’s Parental Gate


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Did your new IOS 7 app get rejected by Apple due to the new Children’s Online Privacy Act (COPPA)? Did you receive a rejection stating you need a Parental Gate in order to be in compliance with Apple? No worries, this article will show you what is working with detailed screenshots so you can have a better chance at getting approved for your next submission. This is not the norm with kids apps on the Apple App store to prevent kids from running huge bills on their parents credit cards. The specific guidelines are as follows, according to MacRumors. 17.3 Apps may ask for date of birth (or use other age-gating mechanisms) only for the purpose of complying with applicable children’s privacy statutes, but must include some useful functionality or entertainment value regardless of the user’s age 17.4 Apps that collect, transmit, or have the capability to share personal information (e.g. name, address, email, location, photos, videos, drawings, persistent identifiers, the ability to chat, or other personal data) from a minor must comply with applicable children’s privacy statutes. How To Build A Parental Gate   Want Game Industry Secrets To Succeed As An Indie? "Tell Us Where To Send Them" Get Insider Information and collaborate with the CEO and other fellow Indie Developers. It's a great way to connect and succeed as an Indie Developer. Remember, We hate spam as much as you do. We will NEVER spam you. One of the guidelines mentioned is the need for parental precautions before linking outside of your app or if the child will be clicking on any links to that lead to in app purchases. So this means, if you app has any of the following outbound links it will need a parental gate for each link. Link to In App Purchases or Store More Apps or Share Link Link to Social Networks (Facebook, Twitter, etc) I gathered some great images from other developers with the help of Moms With Apps, which you can see the images below. I have tested and found the following image below and methodology works for us. More Examples of Working Parental Gates   Leave comments below and be sure to connect with us on Social Media.   Want Game Industry Secrets To Succeed As An Indie? "Tell Us Where To Send Them" Get Insider Information and collaborate with the CEO and other fellow Indie Developers. It's a great way to connect and succeed as an Indie Developer. Remember, We hate spam as much as you do. We will NEVER spam...

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Don’t Be Sold On Indie Magic Bullets… How To Succeed As An Indie Developer in 2014

Don’t Be Sold On Indie Magic Bullets… How To Succeed As An Indie Developer in 2014


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Upon starting the game studio I took a two prong approach. In order to make this business work I needed to find ways to pull in a profit quickly, in order to receive a return on the investment and hard work. Well, this has been an interesting journey and wanted to share my feedback as I have been getting questions from other indies if they should buy courses or custom built softwares to help them. In Order To Back Up My Post I Did My Own Research One approach was to build amazing games which each game would take 1 to 6 months to build, these would be our innovative titles. The other approach I wanted to test was building smaller more simple games and launching these more quickly. Now after 6 months of testing both avenues, I feel I have enough data to back up my blog post. I can positively confirm that the mass production of games is no longer a valid option for Indie Developers. (At least not for an Indie Studio like ours) The Industry Has Changed You can see the where new markets are emerging… and this can be a sign or way to get in front of the change that could occur. I like to follow what the larger companies are doing and it’s clear many are moving into new emerging markets as the competition is far less. You can view the report on “Mobile Game Firms Looking Abroad” from China Daily. The chart below clearly explains who is spending and smart businesses will always follow the money early.   This was from Flurry data… and will be very interesting to see how this new emerging market plays out. I better polish up on my Chinese and Indian…   The Apple App Store Has Become More Crowded The mobile gaming industry at least Apple App Store has changed tremendously. I have been focusing mostly on the Apple App Store since 2012, since other app stores really were not viable to monetize at that time. During that time, I had the privilege to speak to a few different people who were in the industry for many years and folks who have just came into the industry. Most of the veterans knew what was going on and had the mind set of making really good games which could retain users. These veterans of the game industry knew the challenges in a new market and grasp quickly the idea of better experiences created more money for developers. But then I had other folks who found a quick way to jump into the industry and build many smaller games. To obtain more users in there games then simply  use ad networks to monetize these players. This method has issues and running a spread sheet using my average numbers with our games. We could never get the app...

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