A UE4 Stackable Inventory System Without Using Any Code

A UE4 Stackable Inventory System Without Using Any Code

I recently began building a new RPG game using UE4. During the creation, I came up with a new stackable inventory system which I took from UE4 UMG inventory system and modified and added more features. After weeks trying to look for a good inventory system, Id didn’t want to use something that would break if the UE4 system was updated. After those weeks looking around, I found most UE4 inventory system’s were: Extremely Confusing to Understand Demanded Large Experience in C++ Not Able To Stack Items (Only 1 Item Per Slot) Not Able To Use The Items Not Able To Easily Add New Slots Not Scalable Not Including A Pickup Item System (To Add Dozens of Items Easily & Systematically) Extremely Confusing To Read (Did Not use Functions or Macros Correctly) Most Done By Using Code, Instead of Blueprints and Visual Scripting and other challenges… I was curious if you, and others of the Indie Game Developers community would be interested in my new stackable inventory system for the Unreal Engine 4.  I plan on creating a complete training platform for this stackable inventory system and cutting each segment of the process into small bite-sized videos, so you can always return to them if ever needing to re-use them. Not only that, I plan on including the source code to create this system that is 100% using blueprints in UE4. That means no coding, it’s all done in visual scripting and neatly organized and commented to understand how it all works. It would take about a few days to organize the information, but if there is a need or want from you and community, I will be happy to get it set up for ya. I put a video below explaining the system and how it works. If you are interested, please sign up below and I will send out an email to those developers who would like this as a product to use to build for their next game.   Sign Up Below If Interested In This System [ois skin=”Indie Insights 1″]...

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[Personal] From Never Coding Games or Doing Art.. To A Full Game with UE4

[Personal] From Never Coding Games or Doing Art.. To A Full Game with UE4

Let me start by saying,  it took me 5 months to go from ZERO to ONE! 5 Months ago I decided to dive deep into game development. Keep in mind… I never coded before UE4 I never created game art before UE4 I never created game animation before I never used UE4 (Unreal Engine) before At the time of this writing, a CEO who usually would hire a developer and artist has changed his mind and wanted to begin a small step in a larger journey. IMPORTANT UPDATE: Eye Guy – Reaction Time Rush is now on Steam Greenlight. If you have a minute, please stop what your doing and send me a “YES” vote. New Video Trailer For Steam Green Light It’s Eye Man 1.0 and it’s available on the following platforms at the time of writing: Apple App Store (iOS) **Available Now – New Update Submitted to Apple** Google Play (Android) **In Process** Vote For The Game To Be On Steam GreenLight In The Beginning When I started Dream Bot Studios, I really did mostly game design and learned the basics from working with developers, artists, and releasing games into the marketplace. My studio pushed out some simple games testing the waters of the mobile game market. Some did good, like Turbo Train and Vlad The Angry Viking. They even had write ups from Game Sauce and one of my games was an Indie Prize candidate at Casual Connect! It was a great learning experience. Although, I never felt I was able to contribute my ideas and creativity like I really wished for. Also, profits were very dismal and nothing really to build a business around. As an entrepreneur, you are always told to hire someone to do the project if you have the budget. I live by this philosophy, it’s great advice and will always hire specialists when I can or think it’s a good investment. But I knew making games and entertainment was what I loved. And something deep down was telling me I needed to understand all facets of game development as well as marketing the game. By understanding more of the intricate processes of producing a game. Then when the business is ready to grow, I would have a tight grasp on game development to build projects myself or have team members work with me. I have a 20 year vision… This means I will be developing really great games and entertainment for the next 20 years of my life. So when you look at a 20 year vision, it makes taking a year or more to dive into a new game engine like UE4, learning visual scripting, learning coding, learning game art and animation not that overwhelming. This meant starting from scratch. I been building businesses since 2002, specializing in technology and internet businesses and creating unique experiences for customers. I am a entrepreneur and have been my whole...

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Vlad The Angry Viking Voyager

Vlad The Angry Viking Voyager

An adventure exploring the kingdoms above the clouds as you bounce your way to becoming the new king of Vikonia! Free Version Game Trailer Screen Shots:   Explore Vlad’s kingdom above the clouds as you bounce your way into becoming the new king of Vikonia. Tame dragons, soar into the stars, and battle huge sea monsters to prove to your followers that you are ready to rule the kingdom.  Compete against friends on Facebook and Game Center to decide who has the wealthiest kingdom in the land. Features + Draw Magical Platforms To Bounce High Above the Land + Tame Red Dragons To Boost Into The Stars + Meet Angry Black Dragons + Epic Boss Battles with Sea Monsters + Are You Lucky Enough To Meet an Alien & Use Their Technology? + Upgrade Your Platforms Using Treasures Found in Vikonia + Upgrade Your Hero With Coins Spread Thru Vikonia Get ready for free updates with the new worlds, characters and more! Release Date: Free Version   [ois skin=”Want Games – 1″] Connect With Us [social_stickers] Download Press & Media...

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New Gameplay Footage On Twitch TV

New Gameplay Footage On Twitch TV

I’m happy to announce we are showing all our game play footage of our latest games. This gives our fans an idea of what we are working on, but more importantly. I want to get lots of feedback from everyone while we are developing the game. Currently, we product updates to our games, then I go ahead and record a live stream on twitch of the game. I am really interested in hearing about your comments for the games either on twitch, social media or here on the blog. It’s a way to get our game polished before we release it. Check out our Twitch TV channel and Follow...

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Indie Exposing “Real Life Adventures” of Hidden Agendas of Secret Society

Indie Exposing “Real Life Adventures” of Hidden Agendas of Secret Society

We are posting more information on our latest title Tesla Boy on Reddit. We have been getting great feedback from our fans and wish to carry on any conversations into our Reddit kickstarter Q&A. Currently, we are on target for a great launch and we are just tweaking the game to make sure it is ready for adding a new platform adventure. The Robotic Cabal is in full effect to stop Tesla Boy and it’s up to you to get into the game and begin exploring the world of...

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