UE4 – Rotate Character To Look At Mouse Location (Top Down)

UE4 – Rotate Character To Look At Mouse Location (Top Down)

Purpose: The Purpose of this procedure is to create a system which allows you to rotate your character/hero to look at the mouse location on the screen. Great for top down shooters and twin stick shooters. What It Looks Like When Completed: 1 – Create a Function “Aim To Cross Hair” 2 – Get Player Controller and Set Control Rotation 3 – Get the New Rotation By Getting Player Controller, Get Hit Result, Break It, Then Do Calculations (View Image Below). Note: I have branch before exiting the function, but this is for mechanic in the game I am...

Read More »

UE4 – Make AI Rotate Smoothly (Avoid Snapping)

UE4 – Make AI Rotate Smoothly (Avoid Snapping)

Purpose: The Purpose of this procedure is to understand how to make an AI character in Unreal Engine 4, rotate smoothly to avoid snapping when the AI character changes direction. In The Character Component – Uncheck Orient to Rotation Movement In The Characters Movement Component – Check Orient Rotation To Movement Below are the steps on how to do the process in a AI Enemy Character....

Read More »

Taking Our Tavern Game A Bit Deeper

Taking Our Tavern Game A Bit Deeper

In my last update, I shared a game I did in Unreal Engine 4 that is like the 80’s Arcade classic Tapper. Game testing with people and casual games did well, but I had a hard time being able to add more depth. Meaning… the core game loop of rewarding a player was not a great as I really want. Currently the game rewards players with playable characters that can be purchased thru the Treasure Chest or can be won randomly as the player plays the game more. I believe this can work on mobile although, I really wanted something a bit deeper. So thus the change and adding more depth and building a Tavern management style game that is similar to Order Up and Cook, Serve and Delicious. But with a top down approach and you moving thru out the Tavern you will upgrade and modify. So I put together a Tavern and added a bartender who can run around the Tavern. Pretty fun actually…  Then placed in 2 Patrons, who have orders and want to you(the Bartender) to take their order and serve them. This is shown below… So you the player, takes the order. Then the order pops up with a timer, based on the patron who walks into your tavern. Some can be impatient and others can be kind and forgiving. But overall, as you build up your tavern, you will get some interesting and impatient patrons. So this week, I am going to now get this order to be taken to the order station. A place where the the player will visit(behind the bar) and pop up a menu which will begin to choose which drink to mix for the patron. Should have more details...

Read More »

80’s Arcade Classic – Early Development

80’s Arcade Classic – Early Development

Here is some early development images of my newest game set to release in the upcoming months. Below is a screenshot and some videos of the early development. The game mechanics use Tappers run and pour drinks arcade style game play. But I really wanted to enhance the game a bit adding it into a 3d world, having day and nigh cycles, unique bosses, random events, levels, and high scores. While I have a list of ideas and tasks on my Trello card for the complete game development. I do wish to get a alpha version out on PC and Mac first to allow gamers to play the game and compete online with high scores. Early Gameplay Of First Level   Core Game Mechanics And Loops A bit of research and thinking was done to get a grasp of the core game mechanics. I wanted to make sure I had a good core game mechanic that rewarded players when they completed a level. To do this, my first step was creating rewards of coins and building a collection of bartenders. The player can collect different bartenders either by purchasing them with the coins they acquired (as tips from their bar patrons) or by winning them in a random reward after completing more levels. This will add a nice opportunity to “collect them all” game play for games who like to collect all the extras in the game. Another added fun I am focusing on is creating an online high score website to allow players to compete around the world. Since I plan on releasing on the PC and Mac first. (Mainly because I want to add more animations and graphics to the game, without being limited to a mobile device). Then will tweak the game and add more features as I get more feedback and ideas. Rewards For Master Bartenders If you can overcome the onslaught of patrons that come into your bar then you will be rewarded! I put together this reward system as you see below to randomize what type of reward you will receive. In the image below you can see a playable character which is won by the player. I will have many additional playable characters which will have their own unique quirkiness and sound effects that you will be able to add to your collection. I will be posting more videos so free free to follow me on YouTube, Dream Bot Twitter and Facebook if your interested! As always, connect with me personally on my personal Twitter account!  ...

Read More »

New RPG Title for 2015

New RPG Title for 2015

I wanted to officially announce a new title I plan on launching at the end of 2015. Today I wish to share the idea and what players will be doing within the game and an overview of the concepts I have planned to being built out. A RPG About Becoming A King One thing I wished to create was giving an experience to players from starting from nothing, literally a person in a world which only has a fireplace. To creating a kingdom, , followers, and your own city. While building your kingdom, you will experience: Quests of Exploration Research Artifacts To Learn New Technologies Gather World Elements & Artifacts Craft Weapons, Buildings, Armor Meet Outsiders – Befriend or Make Enemies Earn a Royal Reputation (Loved or Feared) Protect Your Kingdom Conquer It’s still early in development, but I encourage you to connect on Facebook or Twitter to hear more updates. I plan on sharing our inventory and crafting system in the next post. So stay tuned....

Read More »